The likelihood of rebellion does not depend on hapiness but on several factors such as overall empire stability, popularity/tyranny of the leader, "war exhaustion" (sort of similar to Civ 4's weariness), loyalty/corruptness/wealth of local governors, loyalty and popularity of military leaders and their armies, and foreign influence (diplomacy and espionage).įor example, when you nominate a local governor you will have to make choices like the following: do you prefer somebody competent but potentially disloyal, or somebody incompetent but fully loyal to your dynasty (perhaps a member of your family). Roughly, when it comes to revolts and civil wars, the system works like this: rebellions start local, but they could spread across the whole empire and turn into a civil war. This is not yet included in Europa Univeralis 3, but its likely to be part of a future EU4. Naokaukodem, I was referring to the dynastic system of Europa Univeralis: Rome. ALL the historical nations, cultures and leaders the average person can think of should be given a chance to rise, flourish and fall in the course of a single game. Theres something wrong with an historical strategy game that forces you to chose: ∾ither Songhai or Mali, you cant have both. These are false dilemmas, a by-product of a narrow game mechanics. of course they should be in! I say to Firaxis: screw the fancy 3D graphics and hire some competent history consultants. The alarming sing is that, once again, we are left debating whether Poland or Austria-Hungary should be included in the game or not. (And here I am referring to fundamental hard-coded limitations, and not the sort of superficial omissions that could be remedied by modding). Of course, I blame Firaxis, not Rhye, for designing a game that privileges fancy graphics over historical detail and completeness.įrom what I have heard so far, it appears that Civ 5 will do little to change this state of affairs and overcome the silly limitations on the number and type of civilizations and leaders. RFC cant even decently simulate the two World Wars: there is no room for Serbia, Poland, or even Austria-Hungary. Even so, the intrinsic limits of Civ4 has made it impossible for RFC to produce a remotely plausible representation of, say, the barbarian states that followed the fall of the Roman Empire, or the Italian city states of the Renaissance. Rhye bravely tried to overcome some of these problems with the introduction of independents (which may have inspired the city states of Civ 5) and dynamically changing names for already existing civilizations. The problem with RFC is that Civ4 is severely limited as to the number of civilizations that you can have in huge-world scenarios at acceptable processing speeds.
#WHEN DID EUROPA UNIVERSALIS 5 COME OUT MOD#
Of course, the remarkable mod for Civ4, Rhyes and Fall of Civilization (RFC), has already attempted to provide a total simulation of human history.
#WHEN DID EUROPA UNIVERSALIS 5 COME OUT FULL#
Unfortunately, it seems that we are still stuck with little toy worlds with only a dozen of civilizations led by the usual suspects, a familiar bunch of oddly immortal leaderheads (which know seem to have become full leaderbodies - but who cares about the fancy graphics if this has to come at the expense of even the most basic historical plausibility.) In short, I hoped that finally Civ5 would have become flexible enough to allow for a more detailed simulation of human history. Its the entire game concept that needs changing: I want huge worlds with hundreds of nations that dynamically rise and fall, with a fine-grained temporal scale that allows for constantly changing leaders. This is not just a request for MOAR that could be satisfied by modding in more civs and leaders. I hoped that Civ5 would have allowed for hundreds of historical nations and dynasties to be playable on the world map at different stages of their history.
This is an a inspired idea that makes political intrigue, treachery, and civil wars come to life, and I now doubt that we will ever see anything like it in Civilization. There are high hopes that the yet to be announced next installment, EU4, will implement something like the brilliant dynastic model of EU: Rome. This figure alone shows how the Civilization franchise is still a far cry from achieving the depth and completeness of EU, whose third instalment has 250 playable historical nations and more than 5,000 monarchs, leaders, and other historical individuals. We are told that there are only 18 playable civilizations and leaders.
Unfortunately my hope is now being dashed to the ground. I hoped that Sid Meiers Civilization 5 was going to be less like its predecessors and more like Paradox Interactives Europa Univeralis (EU).