- #Final fantasy 7 gameshark codes all materia code#
- #Final fantasy 7 gameshark codes all materia plus#
I also asked that Yuffie for more materia, too.
#Final fantasy 7 gameshark codes all materia code#
I needed to escape Room 8, so I went to "Cloud(2)/tojikomerarechatta" to go to the ending of the first level, then re-activate the debug code to return to the debug room.Īt some point, I enable PHS by talking to Yuffie in the Starting Room and selecting "MENU ON". The I selected "8/Yuffie(3)/member zenin" to get all the characters. I went to "8/Yuffie(3)/item iroiro" to get all the good stuff. I will be referring to the Debug Room Guide by scrwdrvr on GameFAQs. I'll try to recall as best I can what I did. Unfortunately, the Tiny Bronco was unlocked before going to the Lifestream event. You can imagine my frustration, getting the Knights of the Round summon materia, only to come out of the cave and find my Gold Chocobo nowhere in sight, leaving me stranded on that island.
I still get my Gold Chocobo and everything seems fine, but whenever I get into a fight, or whenever I enter an area (like a Materia Cave) and re-emerge on the world map, my Gold Chocobo is suddenly transported to the upper left most portion of the World Map. This is because whenever I go to the Gold Saucer, the game freezes, so I can't race. I used the "No-Race-Require" Method mentioned in the Chocobo Breeding Guide at GameFAQs. At some point, I used the Black Chocobo program to change the save to Disc 2, since it originally kept asking for Disc 1. I jumped to the part where Cloud and Tifa emerge from the Lifestream (Room 10/For those in a hurry/To the Spirit World again!), and I've begun breeding Chocobos. So I've been using the debug room to jump around the game. Well unfortunately, the moderators still need to approve my posts. Otherwise, is there a GameShark code (either for the US or Japanese version), that gives you a Gold Chocobo? But once I load up FF7 PSX (J), the save does not appear! Like it doesn't recognize it! Is there a way around this? I use Black Chocobo to convert the save to a Japanese FF7 PSX save. When the scene is finished, my Gold Chocobo is in it's stable. So I re-enter the debug room and go back to the Lifestream scene mentioned earlier. However, once I go back to the Chocobo Farm and talk to Choco Billy, the dialogue is from early in Disc 1, and he won't let me ride the Chocobo. Then I use the debug code to go to acquire the Desert Rose and exchange it for the Gold Chocobo from the Kalm Traveler (Room 7/Fat guy/After Armagedon/Yes/get DESERT ROSE/event start). Also, I switch from Disc 1 to Disc 2 right before selecting the option that takes me to said scene.
I used the debug code to go the scene where Cloud and Tifa get out of the Lifestream (Room 10/For those in a hurry/To the Spirit World again!), and when I get to the Highwind and the scene finishes, I immediately go to the Chocobo Farm and rent a stable. I think 1 is supposed to max your GP and the other is to set it so it never decreases, but something is telling me that's what's causing the trouble.So I've been messing around with the debug code for the US PSX FF7. It's the two lines in the GP code that are suspicious to me. The first line of the Speed Square code is supposed to turn the score on when you hit R2 (like a joker command). These are the Gold Saucer codes I've been using:Īll of them except Speed Square score and GP max are one line, so I don't see them affecting anything other than what they are supposed to. I was using a Max GP code earlier and I think that might have done it. My guess is I somehow tripped a flag in the code that makes the game think I already bought the items (they are both 1 time only buys). The lines in the shop are simply not there.
#Final fantasy 7 gameshark codes all materia plus#
The Wonder Square also adds EXP Plus and Gil Plus Materia to the shopping list for your GP. When you get Cloud back in Disc 2, the Gold Saucer reopens for business and the Battle Square prizes change. So I've been playing FF7 original again and I think I screwed something up using Gameshark.